THE allied powers
America - America is one of the best in rushing attacks. Its unique improvement, the Paradrop, can be used to attack an enemy at its weak flanks. The Paratroopers of America are GIs who, when deployed are can make a good defense/offense because of its damage increase.
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South Korea - South Koreans have the Black Eagles, the most powerful aircraft in the game. 8 of these Black Eagles can destroy a Construction Yard (ConYard), which can definitely cripple an enemy especially when they are low on funds or do not have a war factory. Destruction of the ConYard will prevent a player from building structures such as Barracks, War factories, etc.
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France - France is the most defensive country in the game. It has the Grand Cannon which is known to give a lot of area-effect damage. Even if the Grand Cannon is good in defending, it can also backfire on your ground troops. The Grand Cannon's shots can also damage your own or your ally's troops when it fires. A defensive play-style would be the best solution in using this country.
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Germany - Germany is a very balanced and can be adaptable to any play-style. Germany produces the Tank Destroyer. The Tank Destroyer destroys vehicles easily. The Tank Destroyer is only good against vehicles. They give little damage towards buildings and infantry. But, always remember that vehicles can run-over infantry which kills them in an instant.
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Great Britain - Great Britain, like Germany is also balance and can be adaptable to any play-style. Also, Great Britain is the best in infiltration with the use of its Sniper, which is far better than Yuri's Virus. The British Sniper is also excellent when supported by Tanya, Chrono Legionnaires and SEALs or Chrono Commandos. Great Britain is also excellent in farming kills because the Sniper can kill infantry at a distance. Also, a few Snipers in your base can eliminate Chrono Legionnaire and Chrono Commando infiltrators. Despite these good qualities, the Sniper should always have a backup because swarms can kill him instantly.